Review · FRANCE
The “Un Train d’Enfer” room
A murder rides the rails to Constantinople. This life-size Cluedo places you aboard the legendary Perpignan Express, where every passenger is a suspect and the killer must be found before the next station. I like the train setting, which gives the puzzle room a clear story, and I like the adjustable difficulty, which makes it suitable for beginners and experienced escape-game players. The main drawback is the one-hour format: if your group enjoys a long, slow investigation, the game may feel over quickly.
The experience costs $45.35 per person and is played privately, so only your group takes part. The polished decorations, clear instructions, carefully built plot, and alternative ending are major strengths. Game master Alexie also received special praise for making the session welcoming and encouraging a return visit.
Key points at a glance

- A murder mystery on a train: You board the fictional Perpignan Express bound for Constantinople, with the criminal hidden among the passengers.
- One private group: Your party plays together, rather than being mixed with strangers.
- Beginner to advanced: The difficulty can be adapted to suit your group’s experience.
- A complete escape-game structure: Expect a briefing, 60 minutes of searching and puzzle solving, then a debrief with a team photo.
- Detailed production: The decorations and story are designed to support the police and adventure theme.
- Convenient Perpignan location: The meeting point is at 12 Rue Gustave Flaubert, near public transportation.
Boarding the Perpignan Express at 12 Rue Gustave Flaubert

Your session begins at 12 Rue Gustave Flaubert in Perpignan. This is both the meeting point and the finish point, which keeps the logistics simple. The location is near public transportation, so you do not need to build a complicated route around the activity.
This is not a sightseeing train ride through the French countryside. It is a room-based escape game built around a train journey. That distinction matters. You are paying for a 60-minute investigation, not for moving railcars, scenery outside the window, or a trip to Constantinople.
The fictional setup is strong because it gives your group an immediate job. A crime has taken place on the Perpignan Express. Only the passengers are present, so the murderer must be one of you. That premise avoids a slow start. You are not waiting for the story to become interesting. The suspects, setting, and deadline are established from the beginning.
The title, Un Train d’Enfer, translates roughly as A Hell of a Train. It suits the police-and-adventure tone, though the room is also built for fun rather than grim drama. You can expect a playful mystery in which observation, teamwork, and deduction matter more than specialist knowledge.
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The opening briefing explains the rules and the story

Before the timed game begins, the staff explain the rules and introduce the plot. This briefing is more important than it may sound. In an escape game, a clear start helps everyone understand what counts as a clue, how to interact with the room, and what kind of help the game master can provide.
The introduction also gives your group a chance to get on the same page. If one person has played many escape games and another has never tried one, the explanation helps reduce that gap. You can ask questions before the clock starts rather than wasting the first part of the investigation trying to understand the format.
I especially like the adaptable difficulty. The room is designed for players from beginner level through very advanced level, so the staff can adjust the challenge to fit the group. That makes the activity a better choice for mixed parties, where one or two people may be escape-game regulars and others may be trying the format for the first time.
The exact number of participants is not stated, so you should confirm the suitable group size when booking if that matters to your plans. The activity is private, however, which means your group will not be paired with strangers. That gives you more freedom to communicate, divide tasks, and enjoy the story at your own pace.
Sixty minutes of searching, deduction, and locked-room puzzles
The main game lasts 60 minutes. You enter an escape room made up of a series of spaces and must solve puzzles, search for clues, observe details, and think your way from one room to the next.
That structure gives the experience a clear rhythm. First, you inspect the environment. Then you test ideas, connect clues, and work out which information matters. Progress depends on several people noticing different things, so this is not an activity where one sharp-eyed player should do everything alone.
You will need to speak up when you find something useful. A clue that seems ordinary to one person may make sense to another person working on a different part of the mystery. Groups that divide their attention and share discoveries usually make better use of the clock than groups that crowd around the first puzzle they see.
The police theme adds purpose to the usual escape-room mechanics. You are not simply trying to open a series of locks. You are trying to understand a crime aboard a train and identify the murderer before the next station. That story gives the puzzles a reason to exist.
The room also works for different levels of experience. Beginners can enjoy learning how escape games operate, while advanced players can ask for a greater challenge. Since the level is adaptable, tell the staff honestly how much experience your group has. Pretending to be an expert may make the game less enjoyable, especially if your group is new to the format.
You should also expect the duration to vary slightly. The core game is described as 60 minutes, but the full visit includes the briefing and the closing debrief. Plan for more than the timed hour, particularly if you want time for the team photo and the discussion afterward.
Detailed decorations help the mystery feel complete
One of the strongest features is the care put into the decorations. The room is built to feel like an adventure aboard a train, not just a collection of unrelated puzzle stations. That visual work matters because it helps you accept the story and look at the surroundings as part of the investigation.
The police setting also gives you useful context for the objects and clues you encounter. You are encouraged to observe the room, search carefully, and interpret what you find. In a less carefully designed room, decoration can be little more than background. Here, the setting is meant to support the plot.
A French review praised the polished decorations, clear explanations, well-designed puzzles, and well-built intrigue. Those details point to a room that aims for balance. The puzzles are not presented as random challenges, and the story is not treated as a thin excuse for opening locks.
Still, an escape room is an active group activity. You may enjoy the setting and still find one puzzle harder than expected. The adaptable level and guidance from the game master help, but your experience will also depend on how well your group shares information and handles pressure.
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The alternative ending gives the finale more weight
A particularly appealing feature is the alternative ending. The game does not simply stop once the clock runs out or one solution is reached. Your decisions and progress can lead to a different conclusion, giving the final part of the story more importance.
That is useful for two reasons. First, it adds a little uncertainty to the investigation. You are not only racing to finish the puzzles, you are also trying to understand what happened. Second, it can make the room worth repeating for people who enjoy escape games and want to compare outcomes.
The alternative ending also helps the experience feel more complete. One complaint about some escape rooms is that the story seems to disappear once the final lock opens. Here, the narrative has room to resolve in more than one way.
You should not expect an open-ended role-playing game with unlimited choices. The activity is still a structured escape room with a fixed session length. But the possibility of a different ending gives the plot more life than a simple win-or-lose setup.
Alexie and the value of the debrief
After the timed section, the staff provide a debrief. You look back at the highlights of the game and take a team photo. This closing step is useful, especially if your group did not solve every part of the mystery. It lets you understand how the clues fit together instead of leaving with unanswered questions.
The debrief also gives the game master a chance to explain the cleverer moments. Escape games can move quickly, and your group may miss a connection while concentrating on another puzzle. A short review of the action helps turn the session into a complete story.
Game master Alexie received a special mention for being excellent and for making the group want to return. That is a meaningful detail in an escape game. The staff member controls the tone, offers help when needed, and helps keep the group from becoming stuck for too long.
A good game master should not solve the mystery for you. The value is in letting you make the discoveries yourself while providing enough direction to keep the session moving. Alexie’s praise suggests a friendly, encouraging style, though the exact level of assistance will depend on your group and the chosen difficulty.
The photo is a small extra, but it gives the visit a clear ending. If you are visiting Perpignan with friends or family, it also provides a simple record of the occasion.
Is $45.35 good value for one hour?
At $45.35 per person, this is not a bargain activity in the basic sense. You are paying a fairly substantial amount for an experience lasting about an hour, plus the briefing and debrief.
The value improves if you think of it as a private group event rather than an ordinary attraction. Your party gets the full room to itself, the difficulty can be adjusted, and the session includes a themed setting, a complete mystery, staff guidance, a debrief, and a team photo. Group discounts may also reduce the per-person price, so check the available rate if you are booking for a larger party.
I would find the cost easier to justify for a special afternoon, a birthday, a family activity, or a rainy day in Perpignan. It also suits friends who enjoy problem solving and want an activity that requires everyone to participate.
The price may feel less worthwhile if you mainly want a cheap way to fill time or if your group dislikes puzzles. A person who prefers quiet sightseeing, food tasting, or outdoor activities may not get much from an escape room, even one with good decorations.
The one-hour limit cuts both ways. It keeps the game focused and prevents the activity from taking over your day. At the same time, groups that want a long investigation may wish the story lasted longer.
Who should book Un Train d’Enfer?
I would recommend this room to groups that enjoy mysteries, police stories, teamwork, and hands-on puzzles. It is also a sensible choice for mixed-experience groups because the challenge can be adjusted.
Families may appreciate the clear adventure premise and the fact that the room is designed for several age ranges, though the available information does not specify a minimum age. If age suitability is important, ask the provider before booking.
Friends will probably get the most from the private format. You can divide up the investigation without worrying about strangers, and the alternative ending gives the finale extra interest.
This is less suitable if you want a relaxed activity with no time pressure. The clock is part of the fun, but it can also make a difficult puzzle feel stressful. If someone in your group dislikes enclosed puzzle rooms or competitive problem solving, choose a different Perpignan activity.
Book ahead if your schedule is fixed. The experience is booked, on average, eight days in advance, and confirmation arrives within 48 hours, subject to availability. Free cancellation is available up to 24 hours before the start time. Inside that window, the price is not refunded and changes are not accepted.
The practical verdict
I would book Un Train d’Enfer if I wanted a private, story-driven activity in Perpignan rather than a standard sightseeing stop. The train setting, polished decorations, adjustable difficulty, and alternative ending give it more shape than a basic lock-and-key game.
You should choose it especially if your group likes working together and wants a clear mystery to solve. The $45.35 price is reasonable for a private, guided experience with a full story and closing debrief, but it is harder to justify if you are unsure about escape games or want more than an hour of entertainment.
If you enjoy the idea of finding a murderer among the passengers before the next station, this is a strong pick. Tell the staff your group’s experience level, arrive ready to communicate, and remember that the best clue may be the one someone else noticed first.
FAQ
Where does Un Train d’Enfer take place?
The experience starts at 12 Rue Gustave Flaubert, 66000 Perpignan, France.
Where does the activity finish?
It ends back at the meeting point at 12 Rue Gustave Flaubert.
How long does the escape game last?
The escape-game portion lasts 60 minutes. The total duration may vary because the visit also includes a briefing and a debrief.
What is the story of the room?
You are aboard the Perpignan Express, traveling toward Constantinople. A murder has occurred, and the criminal must be one of the passengers.
Is the activity private?
Yes. Only your group participates in this private activity.
Can beginners play?
Yes. The difficulty can be adapted from beginner to very advanced.
How much does the experience cost?
The listed price is $45.35 per person. Group discounts are available.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made within 24 hours are not refunded, and changes in that period are not accepted.
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